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2D Game Art: Gnomewood

2D avatars, assets, and concept art for ongoing personal project 'Gnomewood Harvest', a conceptual fantasy farming sim featuring modernised gnomes in a mountain town. The 2D art will be used in dialogue and UI scenes, and will feature 3D assets for the gameplay (in a top down perspective).
The design and sizing of all elements is aimed at working with and display well on a smaller screen such as the Nintendo Switch; i've addressed this especially in the character model sheets for the 3D gameplay sprites, by keeping tight detail to a minimum and instead focusing on expressing the character more simply.

Model sheet for 3D gameplay sprite/character: Maria, village hair stylist and carer of the local mail-delivery dog, always very cheerful. Designed to be lively and expressive of the character without overwhelming the model with detail.

Model sheet for 3D gameplay sprite/character: Maria, village hair stylist and carer of the local mail-delivery dog, always very cheerful. Designed to be lively and expressive of the character without overwhelming the model with detail.

2D Character Avatar: Nurse Amber.
Runs the local clinic. She offers advice to the player and sells potions, tonics, and nutritious snacks. Shown in the context of an in-game shop interface.

2D Character Avatar: Nurse Amber.
Runs the local clinic. She offers advice to the player and sells potions, tonics, and nutritious snacks. Shown in the context of an in-game shop interface.

2D Character Avatar: Sash.
Only in town during the summer, runs a traveling pop-up shop out of a small yellow TukTuk. Sells rare, exotic, and mysterious goods. Shown in the context of an in-game shop interface.

2D Character Avatar: Sash.
Only in town during the summer, runs a traveling pop-up shop out of a small yellow TukTuk. Sells rare, exotic, and mysterious goods. Shown in the context of an in-game shop interface.

Vehicle Concepts: TukTuk Pop-Up Shop. Thumbnails and a refined concept for Sash’s travelling pop-up shop. The vehicle should convey
the narrative of a nomadic and eccentric character selling strange goods from a haphazard/makeshift shop.

Vehicle Concepts: TukTuk Pop-Up Shop. Thumbnails and a refined concept for Sash’s travelling pop-up shop. The vehicle should convey
the narrative of a nomadic and eccentric character selling strange goods from a haphazard/makeshift shop.