2D avatars, assets, and concept art for ongoing personal project 'Gnomewood Harvest', a conceptual fantasy farming sim featuring modernised gnomes in a mountain town. The 2D art will be used in dialogue and UI scenes, and will feature 3D assets for the gameplay (in a top down perspective).
The design and sizing of all elements is aimed at working with and display well on a smaller screen such as the Nintendo Switch; i've addressed this especially in the character model sheets for the 3D gameplay sprites, by keeping tight detail to a minimum and instead focusing on expressing the character more simply.